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  • Item #7 - Academy

    Thoughts on the Academy? Including thoughts raised by other threads.
    Former CRO, LO, BFCC, and TF72CO.

  • #2
    1. More courses, we need to look at a Cadet Course at least, maybe later on down the line, some specialist courses like JAG, TFCO, TGCO, BFA, etc... A JAG course would be conditional on what sort of JAG system is within the fleet, but would be created by the JAG department to be run within the Academy by serving JAG officers.
    2. Revamp of the site. I found it slightly difficult navigating around when I went through the CO course. I also found it hard now trying to navigate when I wanted to find my course results from each lesson
    3. More instructors, again, goes to a point greenfelt22 made about volunteers. We need to look at encouraging more volunteers, such as academy instructors who can be there to work with a student, or a group of students and mark their coursework. Think of the academy like a school or a university department. The instructors have a group of students who study the course, they then mark their assignments and hand out their final grade. The commandant then signs off and awards them their diploma.
    Captain Anthony Richardson - Commanding Officer, USS Excalibur

    Comment


    • #3
      My old (now defunct) sim group used to have an Academy sim that would purposely take on new players, use the format of the time (PBeM) to train them in how it worked and how to interact. As time went on, the Cadets rose in rank, and then graduated and were allowed to transfer to a sim of their choice.

      This might be a useful environment for some of these one-on-one trainings or what have you.
      Former CRO, LO, BFCC, and TF72CO.

      Comment


      • #4
        I, personally, am not a fan of an academy sim for that purpose, as it would prevent (in my eyes) a player from being involved in the simulation they wanted to join in the first place. Something I had been thinking was something similar to what I am about to go through, which is a 70-20-10 model of training... whereas
        • 10% of the learning takes place in the classroom, or in our case on the Academy website (so eLearning)
        • 20% is from feedback and relationships, such as when participants undertake simulations and get feedback from their instructor (could be something like feedback on their lessons, or feedback on what they are doing on their simulation, so that would require working with the CO in question or something similar to what you suggested)
        • 70% is on the job such as actually writing on the simulation and/or updating their biography or learning from other colleagues.
        Captain Anthony Richardson - Commanding Officer, USS Excalibur

        Comment


        • #5
          [QUOTE=Richardson;n22785]I, personally, am not a fan of an academy sim for that purpose, as it would prevent (in my eyes) a player from being involved in the simulation they wanted to join in the first place. [/QUOTE

          If we went the Academy sim route, I can say that it's doable. I remember wanting to apply to a certain sim, and I was directed to the Academy due to lack of experience (this was 14 years ago and I'd never done it before). I was in the academy for a little less than a month, and I still was able to join the sim that I wanted to join.

          Originally posted by Richardson View Post
          Something I had been thinking was something similar to what I am about to go through, which is a 70-20-10 model of training... whereas
          • 10% of the learning takes place in the classroom, or in our case on the Academy website (so eLearning)
          • 20% is from feedback and relationships, such as when participants undertake simulations and get feedback from their instructor (could be something like feedback on their lessons, or feedback on what they are doing on their simulation, so that would require working with the CO in question or something similar to what you suggested)
          • 70% is on the job such as actually writing on the simulation and/or updating their biography or learning from other colleagues.
          This seems like a decent idea. I think it's going to take some cooperation between the Academy and the CO, but it's doable.
          Former CRO, LO, BFCC, and TF72CO.

          Comment


          • #6
            As someone who went through the CO Academy, I can say with all honesty that it needs a complete revamp. Most of the tests had little to do with the material studied and led to lower test scores than should have been possible. I'm not saying that all of it needs revamped, just some of it.

            I've had experience on an Academy style sim, but it wasn't for another sim. It was an education/lifestyle type sim that covered the cadets in and out of the classroom. We had instructors for each of the departments, classroom JPs where information gathered from around the web were taught, tests were given in character and players were rewarded in and out of character. However, with the current 4:1 ratio for time in Bravofleet, I don't see anyone wishing to be a cadet for 16 OOC years.

            With that being said, my proposition would be to gather materials from the various departments and form a curriculum for senior cadets who are ready to go on their senior cruise and disseminate that information to them on a Senior Cruise type sim before they graduate and learn the ins and outs of running a ship with experienced players as the CO and XO. If there's Command course cadets, make them a 2XO so they can get the first hand command experience and go from there.

            Comment


            • #7
              What a good CO course would need would be lessons on: -
              1. Basic Simulation Things (like how to create good rules, what would be good on a website and what should not be there)
              2. Website Creation (include discussion on hosting and server set up if they wanted to have a specialist URL)
              3. Application Handling (how to reject and approve applicants in a good way)
              4. Mission Creation (how to create that great mission)
              5. Writing (how to write like a CO and encourage your crew to build on that)
              6. Discipline (how to properly handle a rouge player and how to properly remove them)
              7. Engagement (how to engage as a CO with the fleet)
              Might seem like a lot, but the basics are there and like the 70-20-10 model for a Cadet Academy, you still have that feedback from an instructor, as they can visit from time to time, stay in contact and you have a link to someone who you can bounce ideas and questions from, plus also the TFSS should be involved.

              As for a Cadet Academy... they would need lessons on: -
              1. Bio creation (how to get the best out of their character, what does a CO look for, how to revamp that tiny bio)
              2. Writing (how to write a good post, maybe even do a JP with their instructor in the format of the sim they have joined)
              3. General Knowledge (get them knowing a bit more about the fleet)
              4. Basic Simulation Things (like what certain rules mean, etc...) this one would have to be either tailored to each student or based on fleet rules that govern every single simulation
              5. Final Test
              Things like that could work...
              Captain Anthony Richardson - Commanding Officer, USS Excalibur

              Comment


              • #8
                Originally posted by Richardson View Post
                As for a Cadet Academy... they would need lessons on: -
                1. Bio creation (how to get the best out of their character, what does a CO look for, how to revamp that tiny bio)
                2. Writing (how to write a good post, maybe even do a JP with their instructor in the format of the sim they have joined)
                3. General Knowledge (get them knowing a bit more about the fleet)
                4. Basic Simulation Things (like what certain rules mean, etc...) this one would have to be either tailored to each student or based on fleet rules that govern every single simulation
                5. Final Test
                Things like that could work...
                In my six years of simming, which I admit isn't a lot compared to many people on here, I've seen a lot of people pick departments that they know very little about. Some think it would be fun to learn in character and discover that their fellow players either know very little themselves or are too busy to teach a Lieutenant/Ensign the things that they should already know. I think adding a curriculum on what an actual Academy would offer would benefit new players greatly IC>

                Comment


                • #9
                  A lot of players academy courses are in the works Including creation of dynamic characters. It is taking time to go through these.

                  For the CO academy I can understand the comments of the co academy and that it's not all relative. I want to hear about specific areas that we could improve upon so that we can validate and move forward with the academy. The co academy has been in existence only about 2 years this time and the course needs updating.

                  I will look into things but I need specifics in which to improve it with. But his doesn't have to be through the forums they can be emailed to me as well so that they can be looked at thoroughly

                  Formerly Lt General Jagged Anderson Academy Commandant
                  Formerly Rear Admiral Diego Macedo TFCO Task Force 38

                  Comment


                  • #10
                    Originally posted by Richardson View Post
                    1. More courses, we need to look at a Cadet Course at least, maybe later on down the line, some specialist courses like JAG, TFCO, TGCO, BFA, etc... A JAG course would be conditional on what sort of JAG system is within the fleet, but would be created by the JAG department to be run within the Academy by serving JAG officers.
                    2. Revamp of the site. I found it slightly difficult navigating around when I went through the CO course. I also found it hard now trying to navigate when I wanted to find my course results from each lesson
                    3. More instructors, again, goes to a point greenfelt22 made about volunteers. We need to look at encouraging more volunteers, such as academy instructors who can be there to work with a student, or a group of students and mark their coursework. Think of the academy like a school or a university department. The instructors have a group of students who study the course, they then mark their assignments and hand out their final grade. The commandant then signs off and awards them their diploma.
                    There are lists of courses that we are currently working on. Being a former tfco and not coming from a tfxo position before I know that having a course would have helped me during that time.

                    I felt a bit lost and really didn't know were to turn. It almost caused me to resign because there is no guidelines. I am wanting those courses done soon but players academy will be my first priority.

                    The site problem is very big concern and I brought it up when I move to bfac and was told there wasn't really a better alternative. I have been talking about alternatives if the moodle site makes things difficult and where we can go.

                    I agree we need more volunteers. My concerns are that when in past we have tried to get the volunteers sometimes we would only do a bit then leave. I have a few partially finished classes because of time constraints from players.
                    Formerly Lt General Jagged Anderson Academy Commandant
                    Formerly Rear Admiral Diego Macedo TFCO Task Force 38

                    Comment


                    • #11
                      Originally posted by Camila Di Pasquale View Post

                      In my six years of simming, which I admit isn't a lot compared to many people on here, I've seen a lot of people pick departments that they know very little about. Some think it would be fun to learn in character and discover that their fellow players either know very little themselves or are too busy to teach a Lieutenant/Ensign the things that they should already know. I think adding a curriculum on what an actual Academy would offer would benefit new players greatly IC>
                      We have been working on department courses and will continue to do so. We need writers who are experienced to assist with this do that we get the best outcome. I know I couldn't write science or engineering it's just not in my abilities to play them.
                      Formerly Lt General Jagged Anderson Academy Commandant
                      Formerly Rear Admiral Diego Macedo TFCO Task Force 38

                      Comment


                      • #12
                        Originally posted by zyrell View Post
                        There are lists of courses that we are currently working on.
                        For the sake of this discussion, can you share what is being worked on?
                        Former CRO, LO, BFCC, and TF72CO.

                        Comment


                        • #13
                          Alright so courses we are working on.

                          So far we have about 5 or 6 courses currently at various parts of completion.

                          We have the following

                          Marines
                          Spelling and Grammar
                          Creating a Dynamic Character
                          How to play Operations


                          Then there are other courses that will be developed but we just haven't had time to get to writing them,.

                          We are going to work on a Nova Course which will allow people to learn the basics
                          Also planning to create a moodle course for those who will be joining academy in any role as I know it's not easy
                          How to play Departments courses
                          How to play Race courses

                          Also there will eventually be Support Service courses that will allow us to train up TFXO and TFCO courses as these will be important in the future.

                          These are just some of the basics that we have right now as more are in planning stages but I just can't recall off the top of my head.
                          Formerly Lt General Jagged Anderson Academy Commandant
                          Formerly Rear Admiral Diego Macedo TFCO Task Force 38

                          Comment


                          • #14
                            Sounds like a collection of a lot of things. Would you be opposed to this workgroup working on a few outlines for certain levels of the Academy? If anything, a few of us here may just be so inclined to help with course writing.
                            Former CRO, LO, BFCC, and TF72CO.

                            Comment


                            • #15
                              No they can work on things like that. I am currently working on proposals for the Academy which should make things smoother.
                              Formerly Lt General Jagged Anderson Academy Commandant
                              Formerly Rear Admiral Diego Macedo TFCO Task Force 38

                              Comment


                              • #16
                                I'd like to plug again for maybe making the CO course a more "Game Master" course, and XOs could take it as well. Heck, AGMs that are not XOs could take it.

                                This would coincide with the idea that new people interested in running their own sim would need to go be an XO/AGM first for a short stint.

                                These two items may not be to some people's liking, but I'd love to at least have them in a list to consider.



                                Comment


                                • #17
                                  Originally posted by Caymen View Post
                                  I'd like to plug again for maybe making the CO course a more "Game Master" course, and XOs could take it as well. Heck, AGMs that are not XOs could take it.

                                  This would coincide with the idea that new people interested in running their own sim would need to go be an XO/AGM first for a short stint.

                                  These two items may not be to some people's liking, but I'd love to at least have them in a list to consider.
                                  Definitely on the list. I was going to let this discussion get a little further before developing action items.
                                  Former CRO, LO, BFCC, and TF72CO.

                                  Comment


                                  • #18
                                    I have an idea. You have been talking about going to a sim directly vs the Academy route. What if a new player came into a sim, no problem. But for promotion in rank show to the CO his capability to write and function in he SIM to receive his LTjg. Then would need to complete some operation of the Academy for each additional rank?

                                    Of course when you have an experience player coming into a sim, ranking would be at the discretion of the GM. Yes some Academy training might be required before hey became a Commander Rank.etc

                                    you might also add to the list of coursed:

                                    How to write a Personal Log, and why they are important.
                                    Last edited by Densherier; 01-16-2017, 04:54 AM.
                                    Dimitri Koslev / SS Boreas
                                    Lt. Vincent Kramer / USS Trafalgar
                                    Ivy Sharzin / Starfleet Academy: Bajor

                                    Comment


                                    • #19
                                      Originally posted by Densherier View Post
                                      I have an idea. You have been talking about going to a sim directly vs the Academy route. What if a new player came into a sim, no problem. But for promotion in rank show to the CO his capability to write and function in he SIM to receive his LTjg. Then would need to complete some operation of the Academy for each additional rank?
                                      While the idea is sound, I fear that this may actually prevent people from joining Bravo Fleet. I don't think many COs would be happy about forcing players to attend the academy for every advance in rank. I for one would not support this as rank has specific purposes on my sim. I think each CO treats rank differently per sim and trying to "standardize" it would be disastrous.
                                      Former CRO, LO, BFCC, and TF72CO.

                                      Comment


                                      • #20
                                        I'm sorry but as I pointed out earlier, I don't think there should be a GM course, it should stay as a CO course and eventually, an XO course. If I was wanting to be an XO, then I would have no need to learn about creating a website or maintaining a website, I just don't have the need, and going through that, I would be just wasting my time, and what happens when such a person is deemed to have not passed that part of the course.... you run into ongoing emails about "well, I just want to be an XO, not a CO". They should stay separate, and I think we need to move away from putting the two together for the sake of making things easy.

                                        CO's should always be the one to determine promotions for their player's characters on a simulation, not an academy course or anything like that. The only ranks that should be determined by an academy course is a CO's promotion to Commander, and even that should be approved by their TFCO, not by the Commandant.

                                        Again, I don't agree with making people who want to be CO's, forcing them to be an XO for a period of time. Again, that position is a position of trust and I for one am not going to be saddled with someone simply because the TFSS want me to train them to be a CO. I have my own manner in which my XO helps out on the simulation, a format that works, and I would be remiss in saying that to be told "you have to change all of that", would not make me happy. I need to be able to trust my XO, and to be forced into having one simply because they need 6 months or whatever of being an XO so they can just up and leave, is not fair on the CO or the simulation.
                                        Captain Anthony Richardson - Commanding Officer, USS Excalibur

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